Posts

Showing posts with the label Project

Prototype

Image
 This week I started my prototype for the game I am creating, it went okay I had some difficulties with scripts along the way but I got there in the end.  I created a basic scene with a capsule as my player and boxes as obstacles to avoid along the course. I also added c# scripts for player movement as well as the camera following the player through the course.  The next steps for this would to design my level and have the player navigate around corners etc.

GDD

Image
 This week I completed the GDD or game design document. This is a record of all the different aspects of your game, it features a list of sections including: Name Overview Backstory Enemies  Player defense & Weapons Goal & Victory conditions Art Style  Audio  Map Target Platforms Unique Aspects Similar existing ideas The main purpose of a design document is to get the ideas behind the game down on paper, it can also help if you need to communicate your idea to other people.

Game Vision Statement

Image
The genre of this game is a 3D platformer, I'm making a game in this genre because a lot of games I played growing up were in this style and I have very good memories of these, I took inspiration from games like Temple Run and Subway Surfers. The game will be based in college and the aim is to make it to the end of the level while avoiding enemies and dodging obstacles. You have a HP bar that slowly decreases as you run through the level, however you can gain some HP back by picking up collectables such as coffee cups and energy drinks along the way. The HP bar can also be decreased by enemies you meet, these can be lecturers, students or the cafeteria staff chasing you down for your covid cert.  The level design will be based in a typical college consisting of corridors, courtyards and cafeteria areas. The camera angle will follow the player from behind as you navigate the world, you cannot stop the character from moving once the game starts but you can hop from side to side as we...

Game Idea Research

Image
 So last week I brainstormed 4 different game ideas for my multimedia project this semester, this week I'm going to pick one of the ideas and focus on this. The game I'm planning on sticking with this semester is the 3D platformer, they are popular and fun games so I'm excited to make my own. Temple Run So my goal for this week is to look at game mechanics and decide which mechanics I'll need in my game. Since my game is a platformer I am going to need to have running mechanics, that goes without saying, also the player will have to jump over obstacles and enemies so I will need jumping mechanics. I remember in temple run you had to slide under trees, I think this would be fun to add to the game so I would have sliding mechanics. There are going to be enemies on the course that the player can jump over but there will be bigger enemies too so for these the character will be equipped with some sort of long range weapon, not specifically a gun but maybe a gun. Also there w...

Game Brainstorm

Image
 This semester I'll be creating my own game, this is very exciting for me after years of gaming I'll now be able to make my own. It'll be interesting to see how it works out but anyway these are my initial ideas for what type of game I want to make. The first game I would be interested in creating would be a platform game. My previous knowledge of games like this would be all based off Super Mario Bros . I'm interested in making this because I spent days playing these on my gameboy when I was younger and I still play from time to time on my Nintendo Switch. My game would start off in a cell and your protagonist has been captured by a group of Trolls and they are holding him on an island. Your goal as the player is to escape the island by reaching the port and sailing back to the mainland. You'll do this by completing different levels of the island, all of which will get progressively more difficult, as well as facing enemies of all sizes. I'd like to have a boss...