The genre of this game is a 3D platformer, I'm making a game in this genre because a lot of games I played growing up were in this style and I have very good memories of these, I took inspiration from games like Temple Run and Subway Surfers. The game will be based in college and the aim is to make it to the end of the level while avoiding enemies and dodging obstacles. You have a HP bar that slowly decreases as you run through the level, however you can gain some HP back by picking up collectables such as coffee cups and energy drinks along the way. The HP bar can also be decreased by enemies you meet, these can be lecturers, students or the cafeteria staff chasing you down for your covid cert. The level design will be based in a typical college consisting of corridors, courtyards and cafeteria areas. The camera angle will follow the player from behind as you navigate the world, you cannot stop the character from moving once the game starts but you can hop from side to side as we...
I actually had never heard of Carol Dweck or her research on growth mindset before she was introduced in this module, I have found it really interesting. Throughout my school life I think I've been on the border of growth and fixed mindsets, I plan to implement some of her work into my day to day life in hope to bring myself fully into a growth mindset. According to Carol a growth mindset is attributed by things like a hunger to learn, embracing challenges as well as persistence in setbacks. People with a growth mindset believe in improvement and see hard work as the key to success and intelligence, they engage in their problems and see their failures as opportunities to learn and improve. On the other hand, there is a fixed mindset in which people seem to think you are either good at something or you are not and there's no way of changing that. People with this mindset seem to shy away from challenges out of fear of failure or humiliation as well as ignoring or taking offen...
What is a game? The definition is blurry, a popular one being 'a play activity with rules that involves conflict'. In a game there is always an objective you are trying to achieve but what really makes it a game are the rules standing between the player and the objective. For example, in X's and O's the objective of the player is to draw either 3 X's or 3 O's in either a straight or diagonal line across a 9 square grid. Without the rules a player could just draw all 3 on their first attempt and win the game in seconds and that would not be a game, the rules state that you can only draw one X or O on each attempt so that is what turns this activity into a game. It is also a blurry area over whether role playing games like dungeons and dragons are actually considered games, this is because of their style being different to traditional games, they are more about character building and storytelling and lack any real end point so it is hard to define it as a game whe...
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